Educational Technology

Educational Technology News -- ScienceDaily Read about the latest research on technology in the classroom, from new educational computer games and iPad apps to research on cyberbullying.

  • Video games offer active military, veterans coping mechanism for stress
    on June 22, 2017 at 4:27 pm

    While most research on the topic focuses on gaming’s role in clinical settings, new research seeks to understand how everyday gameplay can provide military and veterans self-directed coping strategies to manage their physical and psychological stressors. […]

  • Researchers refine yardstick for measuring schools
    on June 14, 2017 at 4:10 pm

    A new study has developed a novel way of evaluating and improving VAMs. By taking data from Boston schools with admissions lotteries, the scholars have used the random assignment of students to schools to see how similar groups of students fare in different classroom settings. […]

  • Cognitive-related neural pattern to activate machines
    on June 13, 2017 at 4:05 pm

    A study has identified a functional brain pattern linked to cognitive behavior able to activate an iPad's touchscreen. Results may be useful in brain-machine interfaces, of particular interest for people with physical difficulties to communicate with the outside world. […]

  • Comparing student performance on paper-and-pencil and computer-based-tests
    on June 12, 2017 at 3:57 pm

    Based on a study of more than 30,000 elementary, middle, and high school students conducted in winter 2015–16, researchers found that elementary and middle school students scored lower on a computer-based test that did not allow them to return to previous items than on two comparable tests—paper- or computer-based—that allowed them to skip, review, and change previous responses. […]

  • 7 in 10 smartphone apps share your data with third-party services
    on June 9, 2017 at 2:38 pm

    Our mobile phones can reveal a lot about ourselves: where we live and work; who our family, friends and acquaintances are; how (and even what) we communicate with them; and our personal habits. With all the information stored on them, it isn’t surprising that mobile device users take steps to protect their privacy. However, more than 70 percent of smartphone apps are reporting personal data to third-party tracking companies like Google Analytics, the Facebook Graph API or Crashlytics. […]

  • Digital games improve mental health, educational outcomes of Syrian refugee children
    on June 6, 2017 at 7:57 pm

    Digital games can effectively teach refugee children much-needed skills -- including a new language, cognitive skills, and coding -- while also improving their mental health, finds new research. […]

  • The 'ideal' teacher? It's all in your mind
    on May 25, 2017 at 8:13 pm

    A study leverages the unvarnished opinions of Redditors to further our understanding of what makes a good educator. […]

  • Family TV viewing and SMS texting could help cut internet energy use
    on May 16, 2017 at 2:48 pm

    Scrapping automatically-playing videos in apps and reversing trends of instant messaging and on-demand services could be key to cutting the growing energy demand of the Internet, say researchers. […]

  • How Pokémon GO can help students build stronger communication skills
    on May 9, 2017 at 5:28 pm

    Technology continues to change the way students learn and engage with their peers, parents and community. That is why a professor is working with teachers to develop new ways to incorporate digital tools in the classroom, including playing games such as Pokémon GO. […]

  • Parents’ motivation influences students’ academic outcomes
    on May 8, 2017 at 12:34 pm

    Whether parental help has positive or negative effects on students’ academic outcomes depends on the motivation and involvement of their parents. Results of a new study suggest that students whose parents are interested in math and perceive their own math competencies to be high perform better than students with parents who show a low interest in math and regard their competencies in the domain as equally low – regardless of the intensity of the help students receive at home. […]

  • The digitization of medical knowledge
    on May 4, 2017 at 8:15 pm

    Researchers have challenged traditional teaching and learning concepts employed in medical training. A comparison with conventional learning methods led them to conclude that tablet-based, multimedia-enhanced training improves medical examination results. Their study clearly shows that an integrated program of tablet-based theoretical training and clinical practice enhances medical training. […]

  • Consumers warned about accuracy of heart rate apps
    on May 3, 2017 at 1:21 pm

    Consumers are being warned about the accuracy of heart rate apps after a study found huge variability between commercially available apps, even those using the same technology. […]

  • Preschoolers' story comprehension similar for print and digital books
    on May 1, 2017 at 1:42 pm

    The content of a children's book -- not its form as a print book or a digital book -- predicts how well children understand a story, finds a new study. […]

  • Can early experiences with computers, robots increase STEM interest among young girls?
    on April 27, 2017 at 5:07 pm

    Girls start believing they aren't good at math, science and even computers at a young age -- but providing fun STEM activities at school and home may spark interest and inspire confidence, suggests a new study. […]

  • New survey: Snapchat and Instagram are most popular social media platforms among American teens
    on April 21, 2017 at 3:33 pm

    A new nationally representative survey of American teenagers age 13-17 finds that teens have shifted their favored social media platforms and are now most likely to use Instagram and Snapchat. The study also found that while almost all teens -- 91 percent -- use the regular text messaging tool on their mobile phones, 40 percent of teens also use messaging applications like Kik, WhatsApp, or Line on a smartphone. […]

  • Geeking out in the golden years
    on April 20, 2017 at 1:02 pm

    In the first known study of older adults learning computer programming, a cognitive scientist advocates coding skills for all ages. […]

  • Gaming helps personalized therapy level up
    on April 19, 2017 at 2:08 pm

    Using game features in non-game contexts, computers can learn to build personalized mental- and physical-therapy programs that enhance individual motivation, according to engineers. […]

  • Technology is great, but are we prepared for the consequences?
    on April 18, 2017 at 3:43 pm

    Dependence on technology is slowly eroding some of our core principles, according to an expert. It's impacting everything from fake news to texting while driving. […]

  • Getting things done while you wait for WiFi
    on April 17, 2017 at 7:50 pm

    To help us make the most of idle moments, researchers have developed a series of apps called 'WaitSuite' that test you on vocabulary words during moments of waiting, like when you're waiting for an instant message or for your phone to connect to WiFi. […]

  • Pokemon Go players are happier, friendlier, study finds
    on April 12, 2017 at 6:52 pm

    Pokemon Go people are happy people. That's the finding of media researchers who leapt to study the wildly popular mobile game shortly after its release in July 2016. Their work shows that Pokemon Go users were more likely to be positive, friendly and physically active. […]

  • Android apps can conspire to mine information from your smartphone
    on April 3, 2017 at 7:11 pm

    Mobile phones have increasingly become the repository for the details that drive our everyday lives. But researchers have recently discovered that the same apps we regularly use on our phones to organize lunch dates, make convenient online purchases, and communicate the most intimate details of our existence have secretly been colluding to mine our information. […]

  • Parents who play Pokémon GO with kids: 'It wasn't really about the Pokémon'
    on March 28, 2017 at 4:02 pm

    In the first study to survey and interview parents who play 'Pokémon GO' with their children, families report a number of side benefits, including increased exercise, more time spent outdoors and opportunities for family bonding. However, some guilt about screen time persisted. […]

  • Study finds social media course impacts online behavior in first-year medical students
    on March 27, 2017 at 8:50 pm

    A majority of first-year medical students changed their online behavior after participating in a social media and professionalism course, researchers have found. Their report highlights effective methods for teaching medical students about the importance of responsible social media use as it relates to their careers. […]

  • Exergaming can reduce sedentary time, increase social wellbeing
    on March 17, 2017 at 5:20 pm

    Digital gaming has generally been perceived to increase individuals’ sedentary time. According to a new dissertation, gaming can also act as a medium to promote health. Exergaming is a form of digital gaming that combines games with physical activity: the game requires physical activity from the player in order to play the game, and the outcome of the game is partly determined by that physical activity. Examples of such games are console-based dance games and different mobile exergames, such as Zombies Run and Pokémon GO. […]

  • Female cyberbullies and victims feel the most negative about school and learning
    on March 15, 2017 at 1:44 pm

    Involvement in cyberbullying among girls triggers negative perceptions of the importance of school and the value of learning, a new study suggests. Psychologists found that 11-15 year-old girls who were most involved in cyberbullying -- as perpetrator, victim, or both -- felt the least accepted by their peers. This then had a knock-on effect of spilling over into how important they felt school and learning were, the researchers found. […]

  • Geologists develop app to print 3-D terrain models of any place on Earth
    on March 13, 2017 at 11:27 pm

    A new web application that makes it quick and easy for people to use 3-D printers to make terrain models of any place on Earth has now been developed by researchers. Their idea -- they call it TouchTerrain -- could be a powerful teaching tool in geology classrooms. […]

  • Online security apps focus on parental control, not teen self-regulation
    on February 27, 2017 at 8:20 pm

    Mobile apps designed to keep teens safe online are overwhelmingly focused on parental control, which may be only a short-term solution that hinders a teen's ability to learn coping strategies in the long run. In a study of 74 Android mobile apps designed to promote adolescent online safety, the researchers said that 89 percent of security features on the apps are focused on parental control, while about 11 percent supported teen self-regulation. […]

  • Learning chemistry within Minecraft video game
    on February 15, 2017 at 1:41 pm

    Scientists are exploring whether teaching real-world science through a popular computer game may offer a more engaging and effective educational approach than traditional concepts of instruction. A group of 39 college students from diverse majors played an enhanced version of the popular video game "Minecraft" and learned chemistry in the process, despite being given no in-class science instruction. […]

  • Math learned best when children move
    on February 8, 2017 at 4:16 pm

    Children improve at math when instruction engages their own bodies, concludes a new study. The results also document that children require individualized learning strategies. […]

  • Students who enjoy or take pride in math have better long-term math achievement
    on February 8, 2017 at 2:44 pm

    A study of 3,425 German students from grades 5 through 9 has found that students who enjoyed and took pride in math had even better achievement than students with higher intelligence. […]