Educational Technology

Educational Technology News -- ScienceDaily Read about the latest research on technology in the classroom, from new educational computer games and iPad apps to research on cyberbullying.

  • Teen gamers have as many friends as non-gamers
    on March 7, 2018 at 3:10 pm

    Young digital gamers do not have fewer friends at school than their non-gamer peers, two new research articles from indicate. […]

  • Researchers want to teach computers to learn like humans
    on March 5, 2018 at 2:30 pm

    A new study describes a new cloud-based learning platform for artificial intelligence (A.I.) that teaches machines to learn like humans. […]

  • Enrichment program boosts STEM for black students but leaves Latinos behind
    on March 2, 2018 at 5:48 pm

    In a new study that capitalizes on data from the National Center for Educational Statistics and methods that address causality, sociologists looked at an earlier portion of the pipeline -- in high school, when students' commitment to STEM fields tends to solidify. […]

  • How do teachers integrate STEM into K-12 classrooms?
    on February 27, 2018 at 8:58 pm

    Although the call for improving STEM education is widespread, there is little guidance for teachers on how to do so. A team set out to outline challenges and find best practices for teachers to better integrate science, technology, engineering and math in their classrooms. […]

  • No testosterone changes found in esports gamers
    on February 16, 2018 at 7:26 pm

    Players of the competitive esports video game League of Legends showed no change in testosterone during game play, researchers have found. […]

  • Web-based teaching can improve science understanding for struggling pupils
    on February 12, 2018 at 1:45 pm

    Web-based learning tools can help deepen science knowledge among all middle school students, and ease the science literacy gap for underachieving students, according to a three-year study. […]

  • AI computer vision breakthrough IDs poachers in less than half a second
    on February 8, 2018 at 11:03 pm

    Researchers have long been applying AI to protect wildlife. Initially, computer scientists were using AI and game theory to anticipate the poachers' haunts, and now they have applied artificial intelligence and deep learning to spot poachers in near real-time. […]

  • Online tool speeds up evolution education
    on February 5, 2018 at 4:30 pm

    The biology teacher's pedagogical toolbox is evolving. Bright colors, replicating computer code and a digital petri dish bring evolution science to life for students. […]

  • Positive attitude toward math predicts math achievement in kids
    on January 24, 2018 at 6:17 pm

    For the first time, scientists have identified the brain pathway that links a positive attitude toward math to achievement in the subject. In a study of elementary school students, researchers found that having a positive attitude about math was connected to better function of the hippocampus, an important memory center in the brain, during performance of arithmetic problems. […]

  • Better evidence needed on appropriate screen time for kids
    on January 17, 2018 at 6:55 pm

    Much of the evidence for the negative effects of screen use in children and teenagers is not based on robust enough science. […]

  • 'Will I look dumb?' Human-like virtual assistants can deter help-seeking
    on January 4, 2018 at 8:34 pm

    Virtual assistants have become increasingly sophisticated -- and more human-like -- since the days when Clippy asked if you needed help with your document. These assistants are intended to make programs and apps easier to use, but research suggests that human-like virtual assistants may actually deter some people from seeking help on tasks that are supposed to measure achievement.&nbs […]

  • Study: High-stakes tests a likely factor in STEM performance gap
    on December 28, 2017 at 10:06 pm

    Male students tend to do better on high-stakes tests in biology courses, but it's not because they are better students. Gaps in performance change based on the stakes of the test. A new study confirms this, finding that performance gaps between male and female students increased or decreased based on whether instructors emphasized or de-emphasized the value of exams. […]

  • Technology not taking over children's lives despite screen-time increase
    on December 21, 2017 at 3:58 pm

    With children spending increasing amounts of time on screen-based devices, there is a common perception that technology is taking over their lives, to the detriment and exclusion of other activities. However, new research has revealed that as digital pasttimes have become intertwined with daily life, children have adapted their behaviors to include their devices. Much like adults, they are able to multi-task and also do all the things that they would do anyway. […]

  • Screen time before bed linked with less sleep, higher BMIs in kids
    on December 7, 2017 at 11:25 pm

    It may be tempting to let your kids stay up late playing games on their smartphones, but using digital devices before bed may contribute to sleep and nutrition problems in children, according to researchers. […]

  • Security flaw found: 10 million banking app users at risk
    on December 6, 2017 at 9:23 pm

    Researchers have developed a tool to perform semi-automated security testing of mobile phone apps. After running the tool on a sample of 400 security critical apps, they were able to identify a critical vulnerability in banking apps. […]

  • Online risks are routine for teens, most bounce back
    on December 4, 2017 at 3:53 pm

    Teens routinely encounter online risks, such as sexual solicitations, cyberbullying and explicit material, but research shows that the negative effects of such exposure appear to be temporary, vanishing for most teens in less than a week. A new study found that typical teens seem to be resilient and cope with most online risks, moving beyond the temporary negative impacts quickly. […]

  • Robot learning improves student engagement
    on December 1, 2017 at 3:40 pm

    Online students who use the innovative robots feel more engaged and connected to the instructor and students in the classroom, the first-ever study of a pioneering robot-learning course shows. […]

  • Child-proofing the Internet of Things
    on November 29, 2017 at 4:04 am

    As many other current, and potentially future, devices can connect to the Internet researchers are keen to learn more about how so called IoT devices could affect the privacy and security of young people. […]

  • Survey taps students' motivation in STEM
    on November 20, 2017 at 7:15 pm

    Researchers are learning more about undergraduates' experience in science, technology, engineering and math (STEM) classes and sharing a set of survey questions that will help researchers and educators at other universities do the same. […]

  • Multiplayer video games: Skill at game and intelligence linked
    on November 15, 2017 at 8:36 pm

    A link between young people's ability to perform well at two popular video games and high levels of intelligence has been uncovered. […]

  • Engaging children in math at home equals a boost in more than just math skills
    on November 10, 2017 at 9:40 pm

    Preschool children who engage in math activities at home with their parents not only improve their math skills, but also their general vocabulary, according to research from Purdue University. […]

  • Both the aggressor and the victim: Alarming number of teens cyberbully themselves
    on October 30, 2017 at 3:22 pm

    A new form of self-harm in youth has emerged and is cause for concern. The behavior: 'digital self-harm' or 'self-trolling,' where adolescents post, send or share mean things about themselves anonymously online. The concern: it is happening at alarming rates and could be a cry for help. A new study is the first to examine the extent of this behavior and is the most comprehensive investigation of this understudied problem. […]

  • Can good design be cost-effective? Building a massive database of mobile-app designs
    on October 25, 2017 at 6:05 pm

    Designing apps for maximum utility is mostly a hit or miss process, according to researchers. There are only limited guides to what works and what doesn't. Scientists would like to change that, and they believe it is possible with the recent release of Rico, a huge database of mobile app designs. […]

  • Dr. YouTube...What's your diagnosis?
    on October 23, 2017 at 6:55 pm

    According to Pew Research center, in 2013, about six out of ten Americans searched for health information online in the past year. With patients regularly turning to the internet for health advice, a group of researchers aimed to evaluate the educational quality of seasonal influenza videos on the user-generated, video-sharing platform, YouTube. […]

  • Be concerned about how apps collect, share health data, expert says
    on October 19, 2017 at 9:16 pm

    Americans should be concerned about how health and wellness apps collect, save and share their personal health data, a medical media expert says. […]

  • Field trips of the future?
    on October 19, 2017 at 8:42 pm

    A biologist examines the benefits and drawbacks of virtual and augmented reality in teaching environmental science. […]

  • Digital services collect unnecessary personal information
    on October 9, 2017 at 1:29 pm

    Digital services that require users to log in with a personal account often collect more information about users than is needed. Certain policies may encroach on our privacy. […]

  • What is STEM education?
    on October 4, 2017 at 1:51 pm

    Everyone needs a good teacher -- including teachers. Two new studies show how digging deeper into what STEM education means and strategically designing online classrooms can enhance teaching science, technology, engineering, and math. […]

  • The 3-D selfie has arrived
    on September 26, 2017 at 4:51 pm

    Computer scientists have solved a complex problem that has, until now, defeated experts in vision and graphics research. They have developed technology capable of producing 3-D facial reconstruction from a single 2-D image -- the 3-D selfie. People are queuing up to try it and so far, more than 400,000 users have had a go. […]

  • School, health and behavior suffer when children have TV, video games in bedroom
    on September 26, 2017 at 1:15 pm

    A new study is one of the first to demonstrate the consequences of allowing children to have a TV or video game system in their bedroom. Researchers found children did not do as well in school and were at greater risk for obesity and video game addiction. […]